===================
                                              Kyo Skills and Guide FAQ
                                              Kof-The King Of Fighters.
                                             ===================
 
 

Note: This FAQ is emphasizing on using Kyo more effectively, u must have basic knowledge of the game and character before reading this faq. This faq is emphasizing on the 'ADVANCED' mode of Kyo, fighting strategy, and of course, everything about Mr. Kyo Kusanagi.
 

Contents:

1.0: Kyo's Profile.
1.1: Kyo's Special Moves.
1.2: Desperation Moves.
1.3: Chain Combos.
1.4: Combos.
1.5: Notes and important stuff.
1.6: Tips when fighting the CPU.
1.7: In case you don't know.
1.8: Credits Section.
2.0: Ending Column.
 

1.0: Kyo's Profile.

Full name: Kyo Kusanagi.
Birthday : 12th of December.
Age      : 20 (20 forever?).
Place of birth: Japan.
Blood Type: B (RH-).
Height: 1.81 metres (about 6 ft).
Weight: 75kg.
Hobbies: Writing poems.
Favorite food: Fried fish.
Treasures: Girlfriend, Yuki.(anyone knows her surname?) and his motorcycle.
Hates: Hard Work.

(That's all I know, any Kyo fanatics care to share more?)
 
 

1.1: Kyo's Special Moves: (Move names won't be written down, sorry.)
 

Qcf A: Can be continued with:
Notes: A very useful move, can be used to 'poke' opponents effectively, you will
not be in a dangerous situation even if it is blocked, use it often.
1: Qcf A, A/C
2: Qcb A, A/C
3: Qcf A, B/D

Dp(Dragon punch motion) A/C (Your usual uppercut anti-air move)

Qcf C: Can be continued with:

1: Hcb C, Forward C.

Rdp (Reverse Dragon punch motion) B/D
Notes: A very fast move, I recommend using the B version, it is fast and if u are fast, u will be able to escape even if the move is blocked. Best used when opponent is crouching and waiting for u to attack, use it wisely. However, when Iori is crouching, the move won't hit him, still doing research on this. Detailed explanation will be available in my next update. Move name is R.E.D kick, AKA: Rainbow Energy Dynamite Kick.
Qcb A/C (A countering move, some sort of a type of parrying)

Note: U will need extreme timing to get it to work. Otherwise, this is quite a
useless move.

Qcf D,D/ B,B ( A couple of kicks that can be juggled with)

Hcb B/D (Kyo rushes forward, grab his opponent's neck, hold him up, and chokes
him with a gush of flame.)
 

1.2: Desperation Moves:

Serpent wave: Qcb, Hcf A/C
Regarding the second one, I don't know the name of that move, so, please pardon
me, erm..wait, is it the Fist of the kusanagi?
Qcf x 2, A/C (A very useful move, easy to combo)
 

1.3: Chain combos:

1: Jump D, crouch B, crunch A, DwnForward D
2: Jump D, Stand C, DwnForward D
3: Crouching, B,B,A (Your normal combo if you want it to be connected to Qcf,Qcf
A/C
4: Crouching B,A,B (Not much use)
5: Crouching B x 3 (Use it when opponent is doing a roll or for 'poking'
purposes.
6: Jump D/C, stand C/D (Your usual combo starter)
7: Jump C/D, stand A, stand C
8: Jump D/C, crouching B, stand C (needs timing)

(Note: These are not all, I'll list all of the others in my next update)
 
 

1.4: Combos:

1: Jump D/C, stand c, qcf C, hcb C, forward C (A normal and average combo)

2: Jump C, stand c, qcf A, qcf A, B/D (can only be done in corners)

3: Stand C, Forward B, Serpent Wave. (Does not apply to all characters, will be
explained below, an easy and damaging combo, as the time when u execute the
Forward B, there is a lot of time to do the Serpent Wave.)

4: Jump D, stand C, Serpent Wave (This combo requires some practice though)

5: Jump D/C, stand D/C, Qcf D,D, Qcf B,B/D, Red Kick. (Hard to connect the Red
Kick, but possible. You need timing in the second set of Qcf B,B/D. This combo
is very damaging.B version of RED KICK must be used )

6: Jump D/C, stand D/C, Qcf D,D, Qcf B,B/D, Dp A/C ( Dp C version is easier to
connect, but Dp A looks cooler ^_^.)

7: Jump D, Stand C, Qcf x 2 A/C. (Good damaging combo)

8: Jump D, Crouching B,A, Qcf x 2 A/C. (Easy to do, and lotsa damage, my
favorite)

9: Stand C, forward B, Qcf C, Hcb C, Forward C. (Also, does not apply to all
characters, easy to do nice damage.)

10: Stand C, forward B, Hcb D. (Extremely Cool combo, but again, does not apply
to all)

11: Jump D/C, Stand C, Qcf D, D, Serpent Wave. (Only can be done in corners)

12: Stand C, Qcf D, D, while opponent is in air, do Serpent wave, or Qcf x 2
A/C. (I myself prefers to use serpent wave, as it does more damage, but if u are
poor at turning the motion, u should use Qcf x 2 A/C.)

13:Jump C, stand A, stand C, Hcb B/D. (Needs practice to get the timing of stand
A and stand C to be comboed)

14: Jump C, stand A, stand C, Serpant wave. (Difficult, if u can manage to do
it, tell me.)

15: Jump C, stand A, stand C, Qcf x 2 A/C (Not recommended, but is cool.)

16: Jump C/D, Stand C, Red Kick (B version of RED KICK must be used, D version
won't combo)

17: Jump D/C, Stand C/D, Qcf D,D, Qcf A, Qcf A, Qcb A,A/C. (Kyo needs to be
maxed up and this combo needs a lot of estimation. Difficult to explain in
words. However, it's not that difficult.)
 

(More combos will be added in my next update)
 
 

1.5: Notes and important stuff:
 

1: Stand C, forward B combo applies to all except the following characters:
(Important: Stand C, Forward B can't be comboed when Kyo is maxed up.)

Benimaru, Yuri, Kensou, Mai, King, Leona, Ralf, Clark, Robert.

This combo can be done on the entire KOF98 cast except the above mentioned.

2: Some of the combos does not really need to be Jump D, stand C,and while Jump
D, stand D works too, Jump C, stand D works too. Got what I mean?

3: You need to play Kyo quick and offensively to get good results. Playing Kyo
in a defensive manner would only get u trashed. Be quick, agile, and offensive.

4: Ok, u should know that his Dp A/C and Qcf A have auto-guard, so, do I need to
say that? Use Qcf A often and always!

5: Layup combos.

 (I will include layup combos in my next update.)
 

1.6: Tips when fighting the CPU.

Ok, now..You know the chain combo of crouching B, B, A already right? U can combo this with Qcf A, Qcf A, B, or whatever combinations u want. Human opponents can block it, however, CPU opponents won't.

Another point, remember when u do Qcf D,D and Ur opponent floats in the air? There is a small infinite used to battle the CPU. After the Qcf D, D, Hop diagonally and press D. When CPU character is going to land, press C again and repeat the process, Stand C, Qcf D, D. Got it? (Mail me if u don't understand)
 

1.7: In case you don't know:

There are 2 modes of play in KOF98. Extra and Advanced. This FAQ is on the advanced mode of play.

Press ABC together to power up when u have a gem.

A = Light Punch
B = Light Kick
C = Strong Punch
D = Strong Kick

CD(Together) = Body Charge. (A knockdown move, use wisely.)

Start - Press it to do a taunt. Do it frequently? Yeah..right.

Qcf = Quarter Circle Forward |\-
Qcb = Quarter Circle Back  |/-
Dp  = -|\
Hcb = Half-circle back  -\|/-
Hcf = Half-circle Forward -/|\-

Knockdown punch: when jumping, hold down and press C.
Axe Kick: Forward + B.
Double foot sweep: Diagonal Down Forward + B.
 

All moves are done with Mr. Kyo Kusanagi facing right.

Anyway, pls pardon my usage of English in short forms, But in case u find it hard to understand, here goes:

U = You
Ur = Your
DwnForward = Diagonally Down forward
 
 
 
 

1.8: I wish to express all my thanks to:
 
 

You, the reader
Simple, just to thank all of you for reading my FAQ and having confidence in me.
 

2.0: Ending column:

I hope this guide is useful to you guys and gals who play kof, any mistakes I have made? Or anything I should add? Please feel free to mail me  Anyway, thanks for your time, hope this FAQ helps, Maybe you guys think this FAQ is too simple right? Hahaa, I am...erm...a bit lazy, pls pardon me, and want me to add anything else? Please tell me. Ok, Till then, when I update my FAQ. Anyway, this is my first faq. How is it for a first-timer? Pls send me your comments.

Yours sincerely,
       Ally
 
 
 

BACK
HOMEPAGE